Drop Wizard Tower is a strange but enjoyable beast. You take control of a wizard who can pretty much just move left and right, while occasionally tossing out magic after landing on a new platform. It's weird, it's a little tricky, and it's probably going to get on your nerves a little before you get the hang of it.
Drop the Beat(Downs)
Sure there are really only two buttons you have to worry about (three if you count the occasionally available special attack), but the nuance comes from navigating through each stage and dealing with its enemies.
- Not all enemies are created equal. Learn what each enemy type can do. Some will stay on whatever platform they're inhabiting, some will simply wander around and fall off whatever ledges they come across, and still others can switch between sticking to the floor and sticking to the ceiling. Knowing the difference can make all the, well, difference.
- Take it slow to start. Most of the time you'll have able opportunity to study their moves since the wizard begins each level on an empty platform, which is usually above any potential threats. You'll have a fair number of seconds to see who does what, and know whether or not they'll be able to drop in on top of you while you study them.
- The wizard cannot move left or right while falling. This seems like a pointless distinction but it can actually be very useful. Since the wizard always falls straight down, you can use that hang time to change the direction he's facing to better aim the magic he'll fire off upon landing – all without having to worry about landing on top of an enemy or moving too far off to land on a platform.
- Use your magic. Little by little the icon between the two control arrows will fill up. Once it's full the icon will blink, and you can tap on it to unleash a powerful magic attack that varies from wizard to wizard.
- Different wizards have different specialties. You can unlock new wizards by spending the gems you collect while playing. They each have somewhat different stats for things like speed, magic power, and stun duration. In addition, they often have slightly different regular attacks and their own unique specials.
- Pits and passages loop. If you fall into a pit at the bottom of the screen, you'll drop back down from the top. If you walk off-screen through an open passageway, you'll appear on the opposite side. These rules also apply to enemies, so be careful as you move around.
- Level-up with a purpose. Each wizard has their own grid of level-up perks that can do things like increase their stun duration or refill a little bit of their health. The catch is that once you pick your first perk, you can only choose from the perks that are connected to that initial one via a straight line. Remember this as you level-up, and if you can, try to make your first pick something with a fair few branching paths.
Once Upon a Climb
It does take some getting used to, but Drop Wizard Tower is ultimately a pretty good time. Provided you can get the hang of the slightly quirky mechanics it can be downright habit forming. Definitely recommended, if for no other reason than you might be curious and what's the harm?