Take an Ill Pill
Remedy Rush keeps it
simple with a bare-bones control scheme, then makes it less simple by throwing
stuff like random pathways and explosions and prowling germs at you. All while
you try to stay ahead of The Creeping Sickness. So yeah, it's that stuff I just
mentioned plus you've got to constantly stay on the move. Hurray!
Learning the basic
control scheme is just the beginning.
- Don't worry about moving
too fast the first few times you play. You're going to get caught one way or
another so take your time and get used to learning some other useful tactics.
- Always look ahead. Since
you'll want to keep moving, you'll also want to make sure you can figure out
the best way to press forward. It's extremely unlikely you'll get yourself
stuck, but some routes will be easier than others.
- Remember to use your
health explosion power thing (Health Burst). Tap and hold the screen to blast
every tile that surrounds your remedy. This will destroy germs, damage
cells/blocks, and activate red exploding blocks. You can grab more as you see
them (the green + symbols), but can only hold so many.
- Don't worry about saving
your booms. There are a lot of these thing sprinkled around, so use 'em if you
got 'em. But maybe keep one on deck just in case you run into germs.
- Use the red exploding
blocks (Toxins) to your advantage. Their shape will show you how they'll blow
up (X, +, a square, and ?). The ? ones explode randomly, so be careful around
- Red blocks have a delay.
When you bump them or explode on them, there will be a brief moment where they'll
show the blast radius (via dotted lines) before blowing up. Make sure to get
out of the way!
- You can immediately blow
up a red block by bumping it after its initial activation. This pretty much
just works with the 'X' and some of the '?' blocks, though.
- You can push germs. If
you bump a germ and there's an empty space behind it, you'll push it away –
great to give you some space, less great if you're trying to blow it up and
miss. It can be a decent way to get out of a pinch if you get cornered with no
health bursts, though.
Always remember your
remedy effects. Each one does something a little different, and knowing how
best to take advantage of them will be a big help. Some are passive to the
point where you don't need to think about them, but others can change things up
a fair bit.
Cough it Up
Remedy Rush isn't the
sort of game that will wow anyone with intense graphics or complex mechanics,
but it does simple and straightforward quite well. It's the sort of easy to
learn and tough to put down fun that always lends itself well to the mobile