Dream a Little Green
Super Stickman Golf 3 is a sort of update but really more of a level pack for the popular mobile series. You get 20 more courses, lots of playable golfers, and a big ol' pile of unlockable hats to play with. More than enough to have fun with!
When in Doubt, Accessorize!
There are a whole lot of cosmetic options and unockables to be had, and several of them even change the game slightly.
Golfers and trails look cool but don't offer any benefits. You can play as anyone you like and use any flashy ball effects you want (once they're unlocked), and none of it will have an effect on your game or profile level. Other than looking cool, that is.
Hats do offer benefits. Every single hat does something – whether it's negating the effects of magnets, granting a boost in power, or adding power effects on top of other ball powers. You can't change in the middle of a game, but you can plan ahead.
Always remember to open your card packs. You'll earn cards packs through regular play, or can purchase more using premium currency (bought or found). These will grant you things like new golfers, new hats, experience, and so on.
The individual courses and holes are what make Super Stickman Golf so tricky. If you want to finish under par, you're going to need to play smart.
Some hats can make lining up shots much easier. You have to unlock them first, of course, but if you've been having trouble with driving and find one of these hats, definitely think about wearing it.
Look for shortcuts. Most of the time this involves taking extremely risky shots or close to pinpoint accuracy. They can be a gamble, but they can also pay off in a big way if you're looking for a low overall score.
Grab Bux when you see them. You'll find Bux (premium currency) floating in various quantities throughout a given course. Just knock the ball into them to collect them. Sometimes this will require sacrificing your overall score, but think of all the cool stuff you could buy!
Remember to use powers. Every power you unlock through regular play is added to a general pool, and you can use any power or assortment of powers in this pool a total of seven times in a single course. It's definitely possible to play without them, but they make things so much easier! Plus the only real downside to using powers is that you won't get a point bonus at the end of the course.
New and old players alike are bound to have fun with Super Stickman Golf 3's absurd golf courses and power-ups. That, coupled with all the unlockable golfers and hats, will likely keep them entertained for quite some time, too.